Syn
Posts : 8 Join date : 2015-06-29
| Subject: Stat rule V1 Mon Jun 29, 2015 5:56 am | |
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Stat system for new players goes as followed.The player(That's you) has the ability on their first account to start as a Genin, however if you wish you may start as a academy student with a 250 word roleplay sample for Academy student, however with each rank the user get a set number of stat points.
The max stats one may gain is 350 | the most in one section of a stat without boosts is 100 | If you do boost a stat it may only go up to 300 no higher.
Academy students/E Rank Missing Ninja - start with a base stat pool of 40
Genin/D Rank Missing Ninja start with a base stat pool of 60
(See Alt rules for higher)
Chuunin/C rank Missing ninja start with a base stat pool of 80
Special Jounin/B Rank Missing Ninja start with a base stat pool of 100
Jounin/A Rank Missing Ninja start with a base stat pool of 120
Anbu/S Rank Missing Ninja start with a base stat pool of 140
Kage/SS RAnk Missing Ninja start with a base stat pool of 160
All these stats may go into the stat pools of
Health - How many hits you take, or jutsus can hit you without you caring.Or the only thing keeping you from being impaled by a spear.
- Examples of health:
1-10 Health - If punched you are bruised and possibly have broken ribs depending on who punched you with x amount of strength
11-20 Health - you can take a shuriken to the arm, or maybe a jutsu to the face, probably not both depending on their power or sharpness.
21-30 Health - you can now take a nice little rough housing however are still vulnerable to knifes and jutsu.
31-50 - you can now go fist to fist with someone and most likely make it threw the fight depending on who you decide to fight.
51-70 Health - you can now take a medium level jutsu to the face and walk it off it'll hurt but you wont most likely die.
71-100 Health - you are now a tank and can take a lot of abuse from enemies however are not undying so careful.
100+ Health - You've buffed yourself over 100 and so you are now able to take more of a beating however still taking little damage (Depending on health) from jutsus and such.
Strength - Obviously how hard you hit and how much damage you do, I.E if you break a rib-cage with a flick or just bruise you opponent with a all out punch.
- Strength Examples:
1-10 - you hit as hard as a child throwing a temper tantrum 11-20 - you hit as hard as a average adult and can lift light objects 21-30 - you can now hit as hard as a trained fighter can lift medium sized objects 31-40 - you can now hit as hard as a bear and can pick up medium sized objects. 41-50 - you can now punch small dents into metal and can pick up heavy objects 51-70 - You can now kill Bruce lee with one punch and can lift up a small house. 71-100 - you can now kill Chuck Norris with a flick and uproot medium sized houses and throw them at people. 100+ you can now most likely kill someone with a one inch punch and anyone that you don't kill is now send at least 3 miles away due to the force, may pick up buildings.
Speed - How fast you run and how quickly you travel, and you overall ability to dodge a oncoming attack from the enemy.
- Example for Speed:
1-10 -You run as fast as a child (2 km/h) 11-20 - You run as fast as a ordinary man (6 km/h) 21-30 - You run as fast as a Genin (10 km/h) 31-40 - You run as fast as a Chuunin(20 km/h) 41-60 - You run as fast as a Special Jounin (30 km/h) 61-80 - You run as fast as a Jounin (30 km/h) 80-100 - You run as fast as the average kage (40 km/h) 100+ - You run as fast as the 4th Raikage with Lightning Release: Armor activated (50 km/h)
Chakra Points(CP) - Your overall chakra pool (Chakra potency doesn't affect this) if depleted to 0 you pass out for the remainder of the thread due to exhaustion.
- Example for Chakra Points:
This one is fairly easy to explain, Jutsus cost chakra points which in turn means you need chakra points to suffice your need, for every stat to chakra point you get +10 Chakra points, this in turn means at 100 Chakra points(CP for short) you would have 1,000 Chakra Points.
Chakra Potency - Your overall Jutsu power I.E How fast your puppets move, How powerful your jutsus are, how much jutsu resolve you have.
- Chakra Potency Example:
Chakra Potency is how much power you original jutsu would be, however due to the chakra potency your jutsu might be more powerful.Here's what shows when you have high chakra Potentcy.
1-10 - You Chakra isn't too potent and can barely be felt.
11-20 - You now have regular ninja Potency can be slightly felt.
21-30 - You now have a Decent chakra potency which can be felt if you let out all of your power however nothing big just they notice you.
31-50 - You now have a Big amount of Chakra the potency of your chakra can be sensed when released can be felt 10 feet away.
51-70 - You now have a very large amount of chakra and are able to show the opponent you chakra potency by releasing it around you.
71-100 - You have massive supply of chakra and when you release it the air around you thickens showing that you're chakra is pure potency and your jutsus are powerful.
100+ - Not much to say aside from your Chakra Potency covers about 3 block and can be felt from a mile away.When released of course.
(The use for chakra potency will be explained in Jutsu Rules.)
More Info One can up any of these stats by training I.E running, using jutsus or moving chakra around your body for chakra control, or just lifting weights of course it's up to you, but per 100 words you can gain 1 stat, which would be moved once you exit to topic to your characters stats
(For strength vs Health I.E Punches IF health is 20 Lowers than someones strength then the person being hit takes medium damage, However if the targets health is lower that 40 bellow ones strength stat the one with the health stat would sustain major injuries such as broken ribs or brain damage
IF ones health stat is 20 above another strength stat the the use feels a minor bruise, However if the health stat is above 40 over the strength stat the health stat takes no damage.)
Throwing speed is you strength stat + 1/2 of your speed stat. Bone strength is your health stat + 1/2 of your strength stat.
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